Wow, only a month or so between updates this time. I’m getting better at this.
I’ve been doing a lot of playtesting, and each class has a bug of course, but this is how we get things done. Every class has a set of actions that teach them a little more about the in-game universe and how the player can excel in each class. Then side quests become available. Then main quests.
Oh, the amount of bugs someone can run into during a playtest…I shouldn’t be able to walk through that wall…or when a friend playtests on a big screen TV, “Are you stuck in that room?… you’re stuck in this room, aren’t you? I regret turning on the auto save.”
Stuff like that.
I’ve fixed most things. My latest conquests have been getting a class status picture working for every end value for the character creator, regardless of gender or class, so that’s good.
I also made friends with a very talented programmer who designed a skill tree for me and fixed my main menu. I was very glad to meet him, and am currently playtesting the skill tree he programmed and making additional content for it. It’s like a real game with little movie clips to watch to see what the skill does and everything. So, that’s pretty great.
Once I’m done with all the playtesting, fixing what I can – why is this tree so persistent to be in front of this door?! – I think I’m ready to put together a demo video. I also reeeeeeally need to fix the main Daemos Chronicles website. It’s trash on mobile, and I have to be realistic. Most people might visit the website on their phone, not a tablet/laptop/desktop. Unless I can get a mobile version, I’ll have to make it into another WordPress website (blegh).